# Kostenpunkte für den Zugriff auf bestimmte Belohnungen

**URL:** https://meta.discourse.org/t/cost-points-to-access-certain-rewards/383050
**Category:** Feature
**Tags:** gamification
**Created:** [17. September 2025 um 22:20 UTC](https://meta.discourse.org/t/cost-points-to-access-certain-rewards/383050 "2025-09-17T22:20:48Z")
**Posts on this page:** 1
**Showing post:** 2

<div class="post-metadata">

### Author: ![NateDhaliwal](https://sea3.discourse-cdn.com/meta/user_avatar/meta.discourse.org/natedhaliwal/32/313494_2.png) [@NateDhaliwal](https://meta.discourse.org/u/NateDhaliwal)
#### Post date: [17. September 2025 um 23:10 UTC](https://meta.discourse.org/t/cost-points-to-access-certain-rewards/383050/2 "2025-09-17T23:10:18Z")

</div>

Hallo, hast du diesen Beitrag im Thema gesehen?

> [@How to integrate Discourse Gamification with an external system (redeem and award points)](https://meta.discourse.org/t/how-to-integrate-discourse-gamification-with-an-external-system-redeem-and-award-points/262968/14?u=natedhaliwal):
>
> It may be my decade of experience working at banks, but the way I envision redeeming points is issuing negative value custom events. For example, let’s say you have a user who wants to redeem points for a T-Shirt, and that T-Shirt costs 10k points. The flow on your redeeming system would be: Check if the user has enough points: curl https://meta.discourse.org/u/falco.json -s | jq . | grep score "gamification\_score": 89386, Issue a “point withdraw” event jo -p user\_id="13" date="202…

---

_[View the full topic](https://meta.discourse.org/t/cost-points-to-access-certain-rewards/383050)._
