# Measures taken against bad behaviour in League of Legends

**URL:** <https://meta.discourse.org/t/measures-taken-against-bad-behaviour-in-league-of-legends/26084>\
**Category:** Community Building\
**Tags:** moderation\
**Created:** [2015 年3 月 6 日 21:49 UTC](https://meta.discourse.org/t/measures-taken-against-bad-behaviour-in-league-of-legends/26084 "2015-03-06T21:49:55Z")\
**Posts on this page:** 1\
**Showing post:** 5

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作者： ![codinghorror](https://sea3.discourse-cdn.com/meta/user_avatar/meta.discourse.org/codinghorror/32/110067_2.png) [@codinghorror](https://meta.discourse.org/u/codinghorror)\
发布日期： [2018 年1 月 16 日 08:39 UTC](https://meta.discourse.org/t/measures-taken-against-bad-behaviour-in-league-of-legends/26084/5 "2018-01-16T08:39:28Z")

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Sounds like the latest is an honor system?

> **[League of Legends overhauls Honor, rewards niceness](https://www.rockpapershotgun.com/league-of-legends-honor-system)**
>
> A new champ is possibly the more eye-catching midweek League of Legends \[official site\] news to catch up on but I'm far…

> Everyone starts the new system with level 2 honor, so if you see someone below that it means they’ve already dropped below the baseline
> 
> “The big change is that each player can now only honor one teammate; a shift that helps make each honor feel more weighty on both the giving and receiving ends”
> 
> Key fragments now ONLY drop through honor. Keys are part of an in-game crafting system and you use them to open chests. Your honor level dictates your key drop rate, so from 2 and upwards it’s the normal rate, if you drop to level 1 it’s a lot worse and if you go to zero (dishonored) it’s nothing.

Basically incentivizing niceness through making “be nice” part of the reward system in the game?

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