# Measures taken against bad behaviour in League of Legends

**URL:** <https://meta.discourse.org/t/measures-taken-against-bad-behaviour-in-league-of-legends/26084>\
**Category:** Community Building\
**Tags:** moderation\
**Created:** [2015 年3 月 6 日 21:49 UTC](https://meta.discourse.org/t/measures-taken-against-bad-behaviour-in-league-of-legends/26084 "2015-03-06T21:49:55Z")\
**Posts on this page:** 1\
**Showing post:** 6

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作者： ![jaevanryssel](https://sea3.discourse-cdn.com/meta/user_avatar/meta.discourse.org/jaevanryssel/32/86830_2.png) [@jaevanryssel](https://meta.discourse.org/u/jaevanryssel)\
发布日期： [2018 年1 月 16 日 12:56 UTC](https://meta.discourse.org/t/measures-taken-against-bad-behaviour-in-league-of-legends/26084/6 "2018-01-16T12:56:45Z")

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Now we just need to apply this system to real life, where we can rate each live interaction we have with another person based on a five star rating…

 ![Nosedive](https://global.discourse-cdn.com/meta/original/3X/7/b/7b6c8eca27e5f93fab6b239857f001c4cd3a7cc5.jpg)

On a more serious note, Blizzard is experimenting with (for Overwatch):

> Mercer said that the team has “a multitude of initiatives internally” that they’re working towards as ways to address toxic behavior. He cited a pilot program that emails players when their reports have lead to action against offending players, and mentioned plans to integrate that into the game client itself.

> **[Overwatch's Scott Mercer says addressing toxic players "is an issue across...](https://www.pcgamer.com/overwatchs-scott-mercer-says-addressing-toxic-players-is-an-issue-across-blizzard/)**
>
> "We've all been trying to work together, really trying to sit down and say 'How can we make our games a better place?'"

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