# Measures taken against bad behaviour in League of Legends

**URL:** <https://meta.discourse.org/t/measures-taken-against-bad-behaviour-in-league-of-legends/26084>\
**Category:** Community Building\
**Tags:** moderation\
**Created:** [2015 年3 月 6 日 21:49 UTC](https://meta.discourse.org/t/measures-taken-against-bad-behaviour-in-league-of-legends/26084 "2015-03-06T21:49:55Z")\
**Posts on this page:** 1\
**Showing post:** 8

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作者： ![codinghorror](https://sea3.discourse-cdn.com/meta/user_avatar/meta.discourse.org/codinghorror/32/110067_2.png) [@codinghorror](https://meta.discourse.org/u/codinghorror)\
发布日期： [2022 年3 月 24 日 21:28 UTC](https://meta.discourse.org/t/measures-taken-against-bad-behaviour-in-league-of-legends/26084/8 "2022-03-24T21:28:43Z")

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这里有更多有趣的发展：

> **[How to make online games less toxic? GDC devs debate moderation](https://arstechnica.com/gaming/2022/03/how-to-make-online-games-less-toxic-gdc-devs-debate-moderation/)**
>
> Artificial intelligence, verbalizing feelings, and massively multiplayer horse games.

以及“亲近朋友，更要亲近敌人”的说法，在对待作弊者和黑客时是否适用？

> **[Stop treating cheaters in online games as “the enemy”](https://arstechnica.com/gaming/2022/03/why-do-people-cheat-in-online-games-and-what-can-we-do-about-it/)**
>
> Breaking down cheating motivations can lead to more nuanced anti-cheat approaches.

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