# Recuperándose de una comunidad paranoica

**URL:** <https://meta.discourse.org/t/recovering-from-a-paranoid-community/77745>\
**Category:** Community Building\
**Created:** [11 Enero, 2018 12:20 UTC](https://meta.discourse.org/t/recovering-from-a-paranoid-community/77745 "2018-01-11T12:20:24Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![awesomerobot](https://sea3.discourse-cdn.com/meta/user_avatar/meta.discourse.org/awesomerobot/32/142900_2.png) [@awesomerobot](https://meta.discourse.org/u/awesomerobot)\
**Post date:** [11 Enero, 2018 16:55 UTC](https://meta.discourse.org/t/recovering-from-a-paranoid-community/77745/7 "2018-01-11T16:55:21Z")

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> [@Drew\_Warwick](#):
>
> We could just to remove users from the community who can’t understand what it means to be constructive, but a mass exodus like that (there are a lot of users like this) would cause enormous tension within the community. I’m not sure what else we could do though. The longer this is a problem, the more it festers – it’s pretty critical we resolve this soon rather than letting it take its course.

I think this is an important thought, and I just read some related feelings about the gaming industry:

[https://medium.com/@morganjaffit/the-cost-of-doing-business-c09cc5cc8728](https://medium.com/@morganjaffit/the-cost-of-doing-business-c09cc5cc8728)

Unfortunately there are no clear answers, but this is a problem a lot of people are feeling. The article makes a good point in that unmoderated spaces like Twitter normalized a lot of this abuse as an acceptable way to talk to another person…

> The fact that the bulk of the discourse takes place in unmoderated spaces has shaped that discourse. We actually do moderate the Steam forums for our games, and people are always shocked when they get banned for heaping abuse on other forum members (the only thing we regularly ban for).

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