# Turn-based Game Plug-In Ideas

**URL:** <https://meta.discourse.org/t/turn-based-game-plug-in-ideas/95026>\
**Category:** Development\
**Created:** [August 17, 2018, 7:56pm UTC](https://meta.discourse.org/t/turn-based-game-plug-in-ideas/95026 "2018-08-17T19:56:21Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![zogstrip](https://sea3.discourse-cdn.com/meta/user_avatar/meta.discourse.org/zogstrip/32/512781_2.png) [@zogstrip](https://meta.discourse.org/u/zogstrip)\
**Post date:** [August 18, 2018, 10:08am UTC](https://meta.discourse.org/t/turn-based-game-plug-in-ideas/95026/2 "2018-08-18T10:08:53Z")

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> [@fearlessfrog](#):
>
> Q1. Is there anything like this already that I should go look at first?

I don’t know of one. Search on GitHub, maybe there’s one?

> [@fearlessfrog](#):
>
> Q2. Is this a stupid idea and I should stop now and feel bad? Explain my stupidity please. 🙂

It’s not a stupid idea. I guess it all depends on the size of the game state you have to store. If it’s small, using custom fields should be fine. Otherwise, I would store the data in the database.

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