erlend_sh
(Erlend Sogge Heggen)
August 7, 2021, 7:17pm
1
Hello all!
Some of you know me, but many don’t. I was an early employee at Discourse, having closely followed the product since its inception .
That hair? Gone . Forget about it.
Now I wear at minimum two head garments to compensate (jk)
I also don’t actually wear glasses.
Professional bio
To catch up on my professional story, I’ve written quite extensively about it on my GitHub profile .
# Erlend Sogge Heggen
*Open Source Practitioner* • *bullish on kindness*
### Contact
- Email in profile, `erlend` on Discord.
- Hanging out in the chat rooms of [Muni Town](https://discord.gg/BkEpMzzh38) and [Spicy Lobster](https://discord.gg/HgrkqqB8Ru).
### Now
Working on [Roomy](http://a.roomy.space/) & [Weird](https://weird.one/) (in [Muni Town](https://github.com/muni-town/)) and [Fish Folk](https://github.com/fishfolk/) (in [Spicy Lobster studio](https://spicylobster.itch.io/jumpy/devlog/356201/spicy-lobster-open-gamedev-company))
### Work Brief
I've been working in open source, games and web tech for the past ~20 years. My most notable project engagements lasted for 5+ years each:
- [2009-2016] [jMonkeyEngine](https://jmonkeyengine.org/) – Project Lead. We made a fully functional game engine together, still in use by professionals and hobbyists today.
- [2016-2021] [Discourse](https://www.discourse.org/) – first as a Community Advocate, then VP of Community and lastly a 6 month stint as a Product Lead.
- [2018-2023] [Amethyst organisation](https://github.com/amethyst/) – Project Manager. Founding member of the [Rust GameDev Working Group](https://www.rust-lang.org/governance/wgs/gamedev).
- [2020-now] [Muni Town](https://blog.muni.town/muni-town/) – Founder
See my full [work bio](https://github.com/erlend-sh/erlend-sh/blob/main/workbio.md) for more.
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Back in 50% time, 100% commitment
I am rejoining Discourse as a Product Manager. We’ll expand on what exactly my product focus will be in the next few weeks.
I’ll be at 50% capacity because the other half is already occupied by my life as an indie game developer.
As mentioned in my re-introduction , 50% of my time nowadays is spent as an indie game developer. My main project right now is called Fish Fight, and we released our very first Good Enough trailer for it just now
https://twitter.com/fishfightgame/status/1424084016467226624
Along with the trailer we’ve also published our first devlog, explaining where we’re coming from and where we’re headed:
The game is being developed according to a simple thesis:
In s…
While this means my attention will be divided, 90% of my time in game development is spent communicating with teams and communities . As a game developer I still find myself lacking the all-in-one comms tool that Discourse is on the verge of becoming. A huge part of my product vision will be informed by my own needs as an archetypical gamedev customer.
I’m so so so looking forward to talking a whole lot more about what I’ll be working on. See you all around!
52 Likes
ondrej
August 7, 2021, 7:21pm
2
Welcome back @erlend_sh
Glad to have you back and I can’t wait to see what improvements you will bring to Discourse
10 Likes
Welcome back my man @erlend_sh
7 Likes
Richie
(Richie Rich)
August 8, 2021, 9:39am
6
Welcome back
An interesting read, thanks for the insight!
Can I ask what led to the comeback? Have your paths now realigned?
8 Likes
Sander78
(Sander Datema)
August 10, 2021, 7:55am
7
Oh, I remember those early days (still have the T-Shirt!). Nice to have you back!
6 Likes