Will be awesome if I will can encrypt part of public message for specific people.
I’m administrating StarWarsRP server, and option to hide part of message will be good.
Encrypting for a role playing game seems a bit … extreme… maybe you are talking about spoilers?
Spoilers are good thing, but anyone can see what’s inside. I need to protect part of message.
I searched for plugins for hiding, they are working not so good. Encrypt plugin may be better in that.
Even fully encrypted message will be a good thing.
why
I have publicly available “communication” channel. People are writing there RP info from game, but sometimes need to hide specific information for specific people. So, encrypt full message/part of message is good idea I think.
If they’re in different role “groups”, you could make multiple channels, and send group-specific ones in those.
Yeah this is solution too, but for our systems this will be worse than hiding contents of messages
You also mentioned “channels” in a previous response, are you using PMs or chat?
Oh, sorry. I made mistake, not “channels”, “subcategories”
Then this still wouldn’t work for your use-case (AFAIK), since this is for PMs, not topics in (sub)categories.
이 기능 요청은 어느 정도 유사합니다. @Firepup650 님의 그룹 아이디어를 활용하여 Customization > Theme component 를 만들 수 있을 것 같습니다.
Marketplace 에 가서 특정 그룹에 속하지 않은 경우 내용을 숨기는 일종의 bbcode 를 추가하는 컴포넌트를 요청할 수 있을 것 같습니다. 예를 들어, 게임 마스터가 아닌 경우 display none 을 적용하는 식입니다.
CSS 를 조작하여 개발자 도구의 '요소 검사’에서 내용을 드러낼 수는 있겠지만, 암호화가 필요한 정보를 숨기는 것은 아닐 것 같습니다.
I agree with you, my case doesn’t require full encryption. But it looks cool, that’s all.
Thanks for sending me how I can create what I want. I will research that again.
You’re quite welcome. I remember my days of tabletop RPGs. In a perfect game scenario players will play their characters to advance the story vs winning. Feel free to pm me if you want to talk more. So we’re not side tracking this topic. ![]()
I found this but am having some trouble with it. Might need updating?
If your using discourse signatures could be a handy pairing.
Yeah, there is some problem with that script. I tried to fix it, but couldn’t.
I think JS API has been changed a little.