Masquer les détails automatiquement à la fin des détails cachés

Salut à tous,

J’ai remarqué un comportement étrange lorsque le dernier message d’un sujet contient du texte ou des images dans des blocs Masquer les détails. Lorsque l’on clique dessus, le texte saute directement à la dernière ligne des détails masqués. Lorsqu’un nouveau message apparaît dans le sujet, ce comportement change et fonctionne comme prévu : le texte se déplie et vous êtes positionné en haut, de la même manière que lorsque vous l’avez déjà déplié une fois, que vous le masquez et que vous le visualisez à nouveau.

Je ne sais pas si c’est le comportement attendu, mais je n’ai rien trouvé pour le confirmer. Toute aide est appréciée pour confirmer s’il s’agit d’un bug ou non.

J’ai testé sur Android avec Chrome et Firefox, sur Linux avec Chrome et le même comportement sur tous.

@TomoftheFog Je n’ai pas encore regardé, mais pouvez-vous poster un exemple de contenu de publication brut avec ce problème. Cela nous aidera lorsque nous examinerons ce problème. Merci.

2 « J'aime »

Est-ce le même problème que celui signalé dans Details expanding from bottom when at the end of a topic ?

4 « J'aime »

It is yes. I had a look and didn’t come across that topic, which is why I posted a new one.

I’ve found it to happen where there’s images included in the text and on our forum, it’s this specific post where users brought it up:

I’ve tried /raw/xxxxx but it doesn’t allow the raw post content to appear so have posted the raw content from data explorer. It’s over 80,000 characters, not sure it will effect it but the same issue has appeared on much smaller posts.

Thanks for getting back to me on this one.

Raw post content from data explorer

The holidays kept me busy, but now that Christmas is over it's back to business. Onto Razor Ridge! Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)001 [details="Kiki plays Dixie Kong's Double Trouble, part 6"] Starting off with Buzzer Barrage, our first cave level. If you haven't already, this is the point where you're forced to learn to throw the Kongs. My first playthrough I actually missed that altogether and got stuck here until I started pressing buttons, can you believe it? Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)003 Quawks is back again with more barrel shenanigans, there are some neat little segments where you need to roll them in specific ways. Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)005 DonkeyDonkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)003|571x500 Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)008 This is our first encounter with the Kopter enemies, since they spin around and move so much you never get a good look at them, so they always looked real weird to me. My brain could never make out what they were supposed to be in motion. Turns out they're just little scrawny reptiles with hockey helmets holding out rotor blades with their hands. Weird! Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)009 The Kopters are impervious to our attacks and hurt us from the sides, so generally the best choice is to stay away from them. However, at the end we need to betray our better judgment and bounce on this one quite far up a vertical tunnel for a bonus barrel. Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)011 Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)012 Said bonus room even revolves (pun intended) around this indirect form of propulsion! Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)013 Obligatory Wrinkly Kong visit. Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)015 Since last time we've filled out quite a few of the item boxes. Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)016 Time to visit Benny, as has already been pointed out by @Obskyr this guy and his brother Björn are named after two members of the Swedish group ABBA. If you continue talking to him he will say "take a chance on me", a reference to one of their songs. Though the nod towards the Swedish musicians is overt, I have no clue why they're blatantly Tyrolean. Did the Brits really switch up Sweden and Switzerland, or did they do it as some advanced double-joke? Hard to tell. Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)017 Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)018 Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)049 Benny lets us use his ski lift for free! You'd think he'd want some bear coins to maintain his business, but I'm not complaining. Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)022 Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)023 Time for Kong-Fused Cliffs, one of the most memorable levels of the game. The premise is goofy and simple; you're climbing a perpetually burning rope. Watch out or you get burned. Ouch! Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)025 Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)028 This banana on the right edge of the screen had me completely fooled. I banked hard on going over there and almost got devoured by the bottom of the screen, but with some frantic jumps I made it to the bonus barrel at the last second. Phew! Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)030 Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)031 Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)032 If you don't have both Kongs by the time you reach this balcony, DO NOT JUMP OFF! Continue climbing and jump off to the left for a barrel. Throw it to the right while remaining on the column to take down Koin who's in the cave opening below. Without back-up to throw you up there, you will only have one go with the burning rope, so be ready! Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)034 Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)035 Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)036 With that we can access the second ski lift, operated by Björn. Fun fact, Björn is Swedish for "bear", so his full name Björn Bear is literally just Bear Bear. I have a hard time placing his accent, us swedes speak funny English, yes, but we surely wouldn't say "I am being Björn". Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)038 Anyway, his lift won't operate because he's missing a wrench, luckily we got one from Barter last time, so this problem has already been pre-fixed. Hurray, efficiency! Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)039 Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)043 As you might've suspected, at the top is a secret cave. Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)044 Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)045 Supposedly Benny and Björn are actually really different. Obviously, one wears purple braces and the other wears green. Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)048 Resuming back to the main path with Floodlit Fish, a water level where we swim in the darkness. Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)050 Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)051 We're playing as Enguarde here. The idea is that we hit these glow fish to light up the stage, however I take it this level hinges entirely on the presumption that we're playing on a TV with low brightness or within a well-lit room. Playing through raw emulator footage in a dark room will make the level fully navigable regardless of illumination state. This transforms Floodlit Fish to a pretty straightforward standard swimming level. Unremarkable enough that I found in hindsight I only took a whopping two snapshots of this level, and both were at the very beginning. Wow. Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)052 Last level may have been a dud, but this next one is a proper banger. Welcome to Pot Hole Panic, a cave level with a twist. Starting off we're riding Squawks through some tunnels with barrels throwing explosives at us. Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)055 Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)057 But then suddenly we reach water, where parrots cannot thread. End of the line, and time for the next step of the journey! Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)060 Heck yeah, now we're riding Enguarde instead! Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)061 Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)063 Up next, our pal Ellie. As you might've guessed, this level is all about riding all of the animal companions in one long marathon level. Lovely. Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)064 Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)067 Landing in another body of water, a cheeky secret to the left. Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)068 The bonus barrel is out of reach, we must perform Donkey Kong Country 3's equivalent to the Yoshi Sacrifice. Hopping up and dumping Ellie in mid-air will give us the extra boost we need. Forgive me, my friend… Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)069 Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)070 The bonus room poetically revolves all around this treason. Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)071 Last step of the journey is Squitter. Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)072 Some mysterious entity is throwing bombs at me from way above. Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)075 I knew it! Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)076 Lastly, Koin is located in a real nasty secret alcove right above the goal post. We can only reach it with gut instinct and a monkey toss. Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)077 Next level is Ropey Rumpus, where we avoid hornets while traversing these long horizontal ropes. Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)080 Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)081 First bonus barrel is a bit of a pain, we have to take this explosive barrel down a shaft of hornets to break a brittle wall. The trick is to jump as far to the right as we can and hug the wall, but you may mess up a couple times trying to figure it out. If the barrel goes, you need to die to retry it. Harsh! Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)082 Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)086 Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)087 Time for Parry again! Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)091 Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)093 Instead of extra lives, successful Parry delivery gives us the second bonus barrel this time. Luckily the route is not too difficult thanks to a safe shortcut that's fairly easy to find. Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)094 Already time for the boss. This is Barbo's Barrier, the boss I always have the most trouble with. It's three phases of tricky Enguarde precision against this giant sea urchin. Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)095 Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)097 To pass the first phase we must strike the spawning green urchins so they bounce against the wall, taking down the purple urchins. Once that's done we can strike Barbos and move on to the next phase. Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)098 We continue into a larger room where Barbos fires little homing seashell projectiles. We need to guide them to shoot the purple urchins once more. It's actually fairly easy once you figure out the shape of the room is anything but incidental, and that making a big U-turn round it is perfect for lining up the shot. Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)101 Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)099 Last phase, Barbos will bop up and down from the ceiling, shooting spikes for us to dodge, before we can take the last shot. Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)112 None of these three sections are necessarily difficult in isolation, it's rather doing all in a row with little room for error that's daunting, especially when I have to refresh my memory of how to do it every time. Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)114 Upon victory, we get flushed down a drain and turn up again at the beginning of the world. Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)115 Before we can even ask ourselves where to go next, the path onwards immediately reveals itself as a tunnel is suddenly opened in front of us leading to an imposing castle. Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)119 Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)120 Bazaar purportedly has exclusive information about said castle, let's hear him out. Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)122 Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)123 This isn't very helpful… Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)125 Denying the offer is honestly more interesting, as he instead makes a Zelda reference. Link's Awakening in particular, I assume? Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)132 Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)133 Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)134 Anyway, onto the last (?) world, Kaos Kore. But that is a story no one yet knows… Donkey Kong Country 3 - Dixie Kongs Double Trouble! (USA) (En,Fr)135 By the way, putting the snapshot hotkey to the controller was a godsend. Sometimes I overcomplicate things for myself without even realizing it. Oops!

I’m not able to replicate it in Details expanding from bottom when at the end of a topic but do see it in the post above this one.

The raw content of that topic is actually at https://forums.insertcredit.com/raw/4248/90 and is below. I guess it is most apparent when the hidden text is very long?

The holidays kept me busy, but now that Christmas is over it's back to business. Onto Razor Ridge!
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)001|571x500](upload://tU79S4id5SHH5jN3vkvLEq0BdwJ.png)

[details="Kiki plays Dixie Kong's Double Trouble, part 6"]
Starting off with Buzzer Barrage, our first cave level. If you haven't already, this is the point where you're forced to learn to throw the Kongs. My first playthrough I actually missed that altogether and got stuck here until I started pressing buttons, can you believe it?
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)003|571x500](upload://ouD1aOhzMXzaz2SCWvoXI7cpYQp.png)

Quawks is back again with more barrel shenanigans, there are some neat little segments where you need to roll them in specific ways.
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)005|571x500](upload://xP42dOyr5X0aasVLrLtqkg4K2K6.png)
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)008|571x500](upload://a9MFWoIgi38TYsnRzHn9YM001ez.png)

This is our first encounter with the Kopter enemies, since they spin around and move so much you never get a good look at them, so they always looked real weird to me. My brain could never make out what they were supposed to be in motion. Turns out they're just little scrawny reptiles with hockey helmets holding out rotor blades with their hands. Weird!
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)009|571x500](upload://uLRQl0nldVXzZduYGecnuDKtlLI.png)

The Kopters are impervious to our attacks and hurt us from the sides, so generally the best choice is to stay away from them. However, at the end we need to betray our better judgment and bounce on this one quite far up a vertical tunnel for a bonus barrel.
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)011|571x500](upload://leUDRxslTtAPYdHdLQwHnfHxH2D.png)
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)012|571x500](upload://9qsMfb5XT8oYDGN3nvhPxC182PK.png)

Said bonus room even revolves (pun intended) around this indirect form of propulsion!
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)013|571x500](upload://9tExOD8g2TR5Iuq2lWFRyyVJ8AX.png)

Obligatory Wrinkly Kong visit.
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)015|571x500](upload://b7t1JUYAbsun2kZ6qBQXrkxyvvF.png)

Since last time we've filled out quite a few of the item boxes.
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)016|571x500](upload://VcTwOnM3nhfBBOpQTp91H4z756.png)

Time to visit Benny, as has already been pointed out by @Obskyr this guy and his brother Björn are named after two members of the Swedish group ABBA. If you continue talking to him he will say "take a chance on me", a reference to one of their songs. Though the nod towards the Swedish musicians is overt, I have no clue why they're blatantly Tyrolean. Did the Brits really switch up Sweden and Switzerland, or did they do it as some advanced double-joke? Hard to tell.
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)017|571x500](upload://wqAatNacwiwVRhqf0k6YOd3xRBc.png)
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)018|571x500](upload://f4Dc9tL9MJ82w5eyr9mYqAIkgLB.png)
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)049|571x500](upload://mPiPdYGYc5igb5TqxCLA89rIJ9Z.png)

Benny lets us use his ski lift for free! You'd think he'd want some bear coins to maintain his business, but I'm not complaining.
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)022|571x500](upload://eY1JoIQDQnWrEOsndtDg1uhBgWA.png)
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)023|571x500](upload://ndtAcU4SwpHdI4RDoWPIuAliaH.png)

Time for Kong-Fused Cliffs, one of the most memorable levels of the game. The premise is goofy and simple; you're climbing a perpetually burning rope. Watch out or you get burned. Ouch!
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)025|571x500](upload://lI4vD88VJh7hK6b0G1oAM6VBSEr.png)
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)028|571x500](upload://yqApEACiK3lA77D5m8ZdVIGLaSS.png)

This banana on the right edge of the screen had me completely fooled. I banked hard on going over there and almost got devoured by the bottom of the screen, but with some frantic jumps I made it to the bonus barrel at the last second. Phew!
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)030|571x500](upload://uJ0TFrYVfqWAtkz92YIYjQ82ShK.png)
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)031|571x500](upload://wWshMqP3mKQobKzeUvMyWQ6eDPS.png)
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)032|571x500](upload://1zxONVq9L9oi9ez2nKCXJaSrzk2.png)

If you don't have both Kongs by the time you reach this balcony, DO NOT JUMP OFF! Continue climbing and jump off to the left for a barrel. Throw it to the right while remaining on the column to take down Koin who's in the cave opening below. Without back-up to throw you up there, you will only have one go with the burning rope, so be ready!
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)034|571x500](upload://9beHYCvyKvmi6d4bGXAVNyQKfC6.png)
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)035|571x500](upload://sxoBzZI6NHgNAg0FLknPrEQ8C1a.png)
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)036|571x500](upload://bH5Vhw7pxgnZOdJpHmQR3xFGHKt.png)

With that we can access the second ski lift, operated by Björn. Fun fact, Björn is Swedish for "bear", so his full name Björn Bear is literally just Bear Bear. I have a hard time placing his accent, us swedes speak funny English, yes, but we surely wouldn't say "I am being Björn".
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)038|571x500](upload://28TbdlPlbM7bYvbdIEWx83u7JBl.png)

Anyway, his lift won't operate because he's missing a wrench, luckily we got one from Barter last time, so this problem has already been pre-fixed. Hurray, efficiency!
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)039|571x500](upload://t8Mk7eM7fzqJ0JlzH13rRzDz6ed.png)
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)043|571x500](upload://cnxebXbAxcdY2xQQcVq8woKGCdY.png)

As you might've suspected, at the top is a secret cave.
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)044|571x500](upload://AhvA9HVsN4CTDdXAcc7fQp4XsxF.png)
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)045|571x500](upload://e4Wu6DQ4KVGOsFGFuCarvR55BVR.png)

Supposedly Benny and Björn are actually really different. Obviously, one wears purple braces and the other wears green.
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)048|571x500](upload://eXBgRwAKvQEobv7AP4GrxLSPAXS.png)

Resuming back to the main path with Floodlit Fish, a water level where we swim in the darkness.
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)050|571x500](upload://Q6yF4oU3zSnttQ5SdEermHTjOJ.png)
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)051|571x500](upload://9fVE7il0ytXN1VNh7O0ZSVkkVSn.png)

We're playing as Enguarde here. The idea is that we hit these glow fish to light up the stage, however I take it this level hinges entirely on the presumption that we're playing on a TV with low brightness or within a well-lit room. Playing through raw emulator footage in a dark room will make the level fully navigable regardless of illumination state. This transforms Floodlit Fish to a pretty straightforward standard swimming level. Unremarkable enough that I found in hindsight I only took a whopping two snapshots of this level, and both were at the very beginning. Wow.
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)052|571x500](upload://oqL64jOcUuJRlkY6t7IFFGnrA4g.png)

Last level may have been a dud, but this next one is a proper banger. Welcome to Pot Hole Panic, a cave level with a twist. Starting off we're riding Squawks through some tunnels with barrels throwing explosives at us.
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)055|571x500](upload://1cuc2BTVPql2Ni957hf9JwVQhl3.png)
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)057|571x500](upload://bIAHyRkReqFScv2nx86Nnyw1k6w.png)

But then suddenly we reach water, where parrots cannot thread. End of the line, and time for the next step of the journey!
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)060|571x500](upload://v4km0QVx5h2fsWUjISxRITX1itc.png)

Heck yeah, now we're riding Enguarde instead!
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)061|571x500](upload://65Az2uPBFq5KahWOA8ncHI5L4yu.png)
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)063|571x500](upload://oFOYaBfOFWucQBomyRtog1gwiPo.png)

Up next, our pal Ellie. As you might've guessed, this level is all about riding all of the animal companions in one long marathon level. Lovely.
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)064|571x500](upload://6weXU0Mk6lZJezCcBJDbJEzLTwc.png)
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)067|571x500](upload://75XIbc5LCi8915aylyPXWmhttBN.png)

Landing in another body of water, a cheeky secret to the left.
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)068|571x500](upload://qWgk9tVvNInroUIi0smUpGQfezk.png)

The bonus barrel is out of reach, we must perform Donkey Kong Country 3's equivalent to the Yoshi Sacrifice. Hopping up and dumping Ellie in mid-air will give us the extra boost we need. Forgive me, my friend...
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)069|571x500](upload://hmHqa34A83pKye2KIz1NM5uonEy.png)
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)070|571x500](upload://a9K7YgfcS2t6tQnA5TzRQohc6oL.png)

The bonus room poetically revolves all around this treason.
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)071|571x500](upload://pwAcQoAMMPhdv2QeEKjtUhKTl3v.png)

Last step of the journey is Squitter.
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)072|571x500](upload://gO87GMlHyrhFOgRE4DNnjtwmpmE.png)

Some mysterious entity is throwing bombs at me from way above.
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)075|571x500](upload://mOqfhG0e20Cb4gYEPRhYeuQjE6Q.png)

I knew it!
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)076|571x500](upload://ze8SgltVA6WmuZkLEylnoXqyeNa.png)

Lastly, Koin is located in a real nasty secret alcove right above the goal post. We can only reach it with gut instinct and a monkey toss.
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)077|571x500](upload://cSCBBjDbWWOBJ7KBoyeAl6qm72X.png)

Next level is Ropey Rumpus, where we avoid hornets while traversing these long horizontal ropes.
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)080|571x500](upload://o3qYgcWUznAkCjaNxN8VCo92hLY.png)
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)081|571x500](upload://g5sFt55hBfmi8rmUkLrtL4fzDjF.png)

First bonus barrel is a bit of a pain, we have to take this explosive barrel down a shaft of hornets to break a brittle wall. The trick is to jump as far to the right as we can and hug the wall, but you may mess up a couple times trying to figure it out. If the barrel goes, you need to die to retry it. Harsh!
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)082|571x500](upload://crAJr54jQXav6QAsq7eWpXh09eu.png)
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)086|571x500](upload://dmnmIpXV1vc2YazglW1E7a6UYSJ.png)
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)087|571x500](upload://lGseqEJvDcemZdGugg6SlEtt16S.png)

Time for Parry again!
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)091|571x500](upload://7ucrXomJBbcBVcixQLV2fqLvaG6.png)
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)093|571x500](upload://jI3CAK7NdcFYmqXLqeHcLL8YqQQ.png)

Instead of extra lives, successful Parry delivery gives us the second bonus barrel this time. Luckily the route is not too difficult thanks to a safe shortcut that's fairly easy to find.
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)094|571x500](upload://1nC13jrDVjWHr2X9Sk07HQc9yPN.png)

Already time for the boss. This is Barbo's Barrier, the boss I always have the most trouble with. It's three phases of tricky Enguarde precision against this giant sea urchin.
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)095|571x500](upload://eIp4l05r1tdeBKsqY1j4qLdAA2Q.png)
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)097|571x500](upload://hBIo1gxXMrMGdRWB8sHhdMN2kKr.png)

To pass the first phase we must strike the spawning green urchins so they bounce against the wall, taking down the purple urchins. Once that's done we can strike Barbos and move on to the next phase.
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)098|571x500](upload://4CSR3j0c21afowe0aJvxszBCnUB.png)

We continue into a larger room where Barbos fires little homing seashell projectiles. We need to guide them to shoot the purple urchins once more. It's actually fairly easy once you figure out the shape of the room is anything but incidental, and that making a big U-turn round it is perfect for lining up the shot.
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)101|571x500](upload://5cXg5zElMVZeef9eBrWq18IitIS.png)
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)099|571x500](upload://rqCfAOHGIq1JmuYVsJXhstEBP5e.png)

Last phase, Barbos will bop up and down from the ceiling, shooting spikes for us to dodge, before we can take the last shot.
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)112|571x500](upload://zGrCsYz6hF5g6n3yIx6rEOzX0dM.png)

None of these three sections are necessarily difficult in isolation, it's rather doing all in a row with little room for error that's daunting, especially when I have to refresh my memory of how to do it every time.
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)114|571x500](upload://xKEsj8aW23L0BRNQo6EyZ8A5w7i.png)

Upon victory, we get flushed down a drain and turn up again at the beginning of the world.
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)115|571x500](upload://wfvxWdv3d9bpC7ex8PxWklJX51r.png)

Before we can even ask ourselves where to go next, the path onwards immediately reveals itself as a tunnel is suddenly opened in front of us leading to an imposing castle.
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)119|571x500](upload://ryFBA0OQhZQnsFEQ87V7Ef7uFLD.png)
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)120|571x500](upload://dvc9cb24BtNQDC3n3EXdqyrVdrY.png)

Bazaar purportedly has exclusive information about said castle, let's hear him out.
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)122|571x500](upload://4FnfpBt7qzp16cObPbSeyEGXXrc.png)
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)123|571x500](upload://r1DjaxVR3bE2ArP1OBQANnmzzxq.png)

This isn't very helpful...
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)125|571x500](upload://qM1ltbmcp7zrHMbjyka7sV6GSs6.png)

Denying the offer is honestly more interesting, as he instead makes a Zelda reference. Link's Awakening in particular, I assume?
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)132|571x500](upload://1bfoVi7Xkd4Nl7EOrWpRVRuYmFZ.png)
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)133|571x500](upload://gY5bCs7XOiX46MJEodU7q7sbhAu.png)
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)134|571x500](upload://5RyPhTgkRyVjyG6dtwL1d8QxdHG.png)

Anyway, onto the last (?) world, Kaos Kore. But that is a story no one yet knows...
![Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)135|571x500](upload://vSWXfgGRo8tkbzgB8MRTSxjqnUj.png)

By the way, putting the snapshot hotkey to the controller was a godsend. Sometimes I overcomplicate things for myself without even realizing it. Oops!
[/details]
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Merci pour la mise à jour brute, je ne manquerai pas de l’utiliser à partir de maintenant.

La longueur n’était pas un facteur lors de mes tests. J’ai essayé des publications beaucoup plus courtes et j’ai constaté que le même problème apparaissait. La seule chose qui ressort vraiment est qu’il semble que cela se produise lorsque la publication avec du texte caché est la publication la plus récente dans un sujet. Une fois qu’une réponse a été publiée, cela fonctionne normalement.

Par exemple, la publication ci-dessus fonctionne maintenant normalement, mais avant votre publication, elle allait directement à la fin.

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Je peux :raising_hand_woman:. Je pense que cela dépend de la taille de la fenêtre du navigateur car cela est influencé par ma position de défilement.

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J’ai constaté que la même chose se produit, mais la plupart du temps, cela revient à la fin du texte, quelle que soit la position de la boîte dans la fenêtre que j’utilise.

Est-ce ainsi que la boîte Masquer les détails se comporte et non pas un bug ?

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Ce comportement incorrect est-il cohérent sur tous les navigateurs ? J’ai l’impression qu’un événement remonte quelque part où il ne le devrait pas.

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Je pense que oui. Je peux reproduire cela en utilisant Edge, comme montré ci-dessus, et dans Firefox :

J’ai également remarqué que cette fois, cela s’est produit avant que la chronologie ne se fixe à la fin du sujet.

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Oui, je l’ai trouvé sur Chrome et Firefox, en utilisant Android et Linux, et d’autres utilisateurs du forum signalent la même chose sur d’autres systèmes d’exploitation.

3 messages ont été déplacées vers un nouveau sujet : Impossible de sélectionner du texte sans saisie manuelle

Ce serait formidable si la position de row (publications) et topic-navigation (chronologie) était échangée dans le DOM. Maintenant, c’est inversé et placé à la bonne position avec CSS grid. Ce qui, je pense, cause le problème. Le problème ne survient qu’en dessous de 924px lorsque les colonnes sont disposées les unes sous les autres et proches du bas. Mais ce n’est probablement pas possible et c’est pourquoi c’est arrangé à l’envers.

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@david / @jordan.vidrine vos avis, devrions-nous échanger le DOM ? Je suppose que le revers de la médaille est que cela pourrait potentiellement casser beaucoup de choses si nous l’échangions.

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Cela se produit en raison de l’ancrage de défilement dans Chrome et Firefox (bientôt disponible dans Safari). Cette fonctionnalité permet aux navigateurs de « s’ancrer » à un élément visible, de sorte que l’insertion de contenu au-dessus de la fenêtre d’affichage ne provoque pas de changement de position de défilement.

Firefox dispose d’un mode de débogage pour cette fonctionnalité, qui peut être activé en visitant about:config et en activant layout.css.scroll-anchoring.highlight. Nous pouvons donc voir que normalement, il s’ancre à quelque chose dans le flux de publication :

Mais si vous faites défiler trop loin lorsque la chronologie est effondrée, la chronologie est alors choisie comme point d’ancrage :

Comme le dit @don, c’est parce que l’ordre des éléments dans le DOM est différent de l’ordre affiché. Il semble que l’algorithme d’ancrage de défilement parcourt le DOM dans l’ordre et choisit le premier élément entièrement visible qu’il peut trouver. Ainsi, si la chronologie effondrée est visible, elle sera toujours choisie avant le contenu de la publication.

Changer l’ordre aiderait, mais je craindrais des régressions possibles. De plus, je me demande s’il y a une raison à cet ordre (lecteurs d’écran, peut-être ?)

La solution la plus simple ici est de définir overflow-anchor: none sur la chronologie. Ensuite, elle ne sera jamais choisie pour l’ancrage :

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