Neotinker
(Ralph Schaffner)
2019 年 4 月 8 日午後 10:02
1
I’ve modified the onebox github_blob engine to display the stl model file using github’s render url.
https://github.com/discourse/onebox/pull/401
This is my first attempt at modifying onebox. Feedback is welcome.
I’m testing with “https://github.com/nophead/Mendel90/blob/master/dibond/stls/x_motor_bracket.stl ” but that repo is full of stl files that you can test with.
「いいね!」 1
Neotinker
(Ralph Schaffner)
2019 年 4 月 8 日午後 10:10
2
Looks like the automated tests that are failing for onebox are failing since the version bump.
https://github.com/discourse/onebox/commit/6ab57eca8cf3d9ee8f7675bf5bd125403c00269b
Neotinker
(Ralph Schaffner)
2019 年 4 月 9 日午前 12:41
3
@zogstrip @maja Can someone take a look at travis-ci and tell me why the tests are failing?
https://travis-ci.org/discourse/onebox/jobs/515606903
maja
(Maja)
2019 年 4 月 9 日午前 7:01
4
Gemfile.lock wasn’t updated with a new version after version bump, it should work now: https://github.com/discourse/onebox/commit/d0f99c5e66ac3c3732805c75498d92c4d410811d
「いいね!」 3
Neotinker
(Ralph Schaffner)
2019 年 4 月 9 日午後 3:55
5
Thanks. Since my pull request is still showing a travis-ci failure, should I close it and recreate it?
mcdanlj
(Michael K Johnson)
2019 年 4 月 11 日午前 2:55
6
Thank you! I was just wishing for this today because I wanted to display as a model:
https://github.com/johnsonm/lathe-tool-models/blob/master/square-tool.stl
…and a visual model would be more compelling than the textual content!
Neotinker
(Ralph Schaffner)
2019 年 4 月 12 日午後 3:19
7
The current version does nothing to set the size of the iframe window so the rendered model is fairly small.
I initially thought that was ok since clicking on the link will take you to a page with a larger version of the rendered model but now I’m wondering if the embedded display should be a little larger.
Looking at the youtube plugin, it uses 480x360 which seems like a good size.
It makes me wonder if I should set the default size to 480x360 or leave it as it is.
「いいね!」 4
mcdanlj
(Michael K Johnson)
2019 年 4 月 13 日午後 8:37
8
As someone who creates models and intends to use this feature, I think that the 480x360 is a more meaningful aspect ratio for interactive content like this.
Neotinker
(Ralph Schaffner)
2019 年 4 月 16 日午後 2:44
9
「いいね!」 3