Neotinker  
                (Ralph Schaffner)
               
                 
              
                  
                    8. April 2019 um 22:02
                   
                   
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              I’ve modified the onebox github_blob engine to display the stl model file using github’s render url.
https://github.com/discourse/onebox/pull/401 
This is my first attempt at modifying onebox. Feedback is welcome.
I’m testing with “https://github.com/nophead/Mendel90/blob/master/dibond/stls/x_motor_bracket.stl ” but that repo is full of stl files that you can test with.
             
            
               
               
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                Neotinker  
                (Ralph Schaffner)
               
              
                  
                    8. April 2019 um 22:10
                   
                   
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              Looks like the automated tests that are failing for onebox are failing since the version bump.
https://github.com/discourse/onebox/commit/6ab57eca8cf3d9ee8f7675bf5bd125403c00269b 
             
            
               
               
               
            
            
           
          
            
              
                Neotinker  
                (Ralph Schaffner)
               
              
                  
                    9. April 2019 um 00:41
                   
                   
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              @zogstrip  @maja  Can someone take a look at travis-ci and tell me why the tests are failing? 
https://travis-ci.org/discourse/onebox/jobs/515606903 
             
            
               
               
               
            
            
           
          
            
              
                maja  
                (Maja)
               
              
                  
                    9. April 2019 um 07:01
                   
                   
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              Gemfile.lock wasn’t updated with a new version after version bump, it should work now: https://github.com/discourse/onebox/commit/d0f99c5e66ac3c3732805c75498d92c4d410811d 
             
            
               
               
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                Neotinker  
                (Ralph Schaffner)
               
              
                  
                    9. April 2019 um 15:55
                   
                   
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              Thanks. Since my pull request is still showing a travis-ci failure, should I close it and recreate it?
             
            
               
               
               
            
            
           
          
            
              
                mcdanlj  
                (Michael K Johnson)
               
              
                  
                    11. April 2019 um 02:55
                   
                   
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              Thank you! I was just wishing for this today because I wanted to display as a model:
https://github.com/johnsonm/lathe-tool-models/blob/master/square-tool.stl 
…and a visual model would be more compelling than the textual content! 
             
            
               
               
               
            
            
           
          
            
              
                Neotinker  
                (Ralph Schaffner)
               
                 
              
                  
                    12. April 2019 um 15:19
                   
                   
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              The current version does nothing to set the size of the iframe window so the rendered model is fairly small. 
 I initially thought that was ok since clicking on the link will take you to a page with a larger version of the rendered model but now I’m wondering if the embedded display should be a little larger.
Looking at the youtube plugin, it uses 480x360 which seems like a good size. 
It makes me wonder if I should set the default size to 480x360 or leave it as it is.
             
            
               
               
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                mcdanlj  
                (Michael K Johnson)
               
              
                  
                    13. April 2019 um 20:37
                   
                   
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              As someone who creates models and intends to use this feature, I think that the 480x360 is a more meaningful aspect ratio for interactive content like this.
             
            
               
               
               
            
            
           
          
            
              
                Neotinker  
                (Ralph Schaffner)
               
              
                  
                    16. April 2019 um 14:44
                   
                   
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