harithwick is launching a Discourse app for their community using a WebView, and is facing rejection from the Apple App Store due to design requirements, despite successful approval on the Android Play Store. Several users have experience with this approach. NateDhaliwal points to a previous discussion (https://meta.discourse.org/t/does-a-mobile-app-increase-community-engagement/355879/8) where similar apps were successfully launched. jahan_gagan explains that Apple often rejects WebView apps that don’_t offer native features like push notifications, offline access, Apple Login, or native navigation. merefield shares success deploying a WebView app using a Whitelisted repo and suggests persevering with the case if initially rejected. [GS_App](/t/-/302211/2, /t/-/302211/4) is also considering the same route and found the responses helpful.
Hey everyone! Im launcing a discourse app for my community and it will be a webview to begin with as I dont see the point of spending time and money to build a native app as the mobile view is still quite good.
However, I keep getting rejected from the Apple appstore due to the site not being inline with their strict design requirements. Was wondering if anyone came across this issue while submitting the app to the appstore.
I’ve already submitted the app to the Android playstore and gotten approved!
Apple usually rejects webview apps if they look exactly like a website and don’t add clearly native features, such as push notifications, offline access, Apple login, or native navigation elements.
I’ve successfully deployed apps using the Whitelisted repo previously which uses a Webview.
If you initially get reluctance press your case. They were all approved eventually.
It’s in Apple’s interest to populate the Appstore.
You now have the great option of users just deploying as PWA on homescreen now so if they are playing games, all is not lost, just go the PWA route and sidestep them completely.