On Gamification and Displaying Badges

Hey Sarah!

Thank you for your response. I like avatar flairs for very distinguished achievements, quickly identifying team members or for temporary competition victory recognition - i.e. we have one student per month in our educational community earn “Student of the Month,” and I imagine we could temporarily add them to the Student of the Month group with the relative avatar flair, and once the next student is selected for the following month, we could convert it into its more permanent residence in the badge space to the right of the user’s name/title.

With regard to the process in mind, I imagine it something like this:

  1. Team selects/creates badges that can be displayed (we’d like users to earn the more basic badges for gratification via learning but wouldn’t want post badge overload, so we’d opt to disable most of these from display)
  2. User sees badge through badge page or next to another user’s name/title and wants to earn said badge.
  3. User earns the badge(s)
  4. User then has the option to display the badge (assuming it had been selected by the team to have the ability to be displayed in the first place)
  5. (Optional, but cool) User can change the order display of the badges he or she has earned.
  6. Badges appear next to username/title on posts for greatest exposure without detracting from actual post or forum contents. (Alternatively, under the user’s avatar as seen on forums like Envato (linked below)

I’ve also included our current badge display using the Post Badge component (test site during trial hence the fun Runescape icons) This provides many of our desired features. However, as previously mentioned, the user has no say in what badges display, the order in which they are displayed, nor do they have the ability to disable any of the team-approved badges.

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