erlend_sh
(Erlend Sogge Heggen)
August 7, 2021, 7:17pm
1
Hello all!
Some of you know me, but many don’t. I was an early employee at Discourse, having closely followed the product since its inception .
That hair? Gone . Forget about it.
Now I wear at minimum two head garments to compensate (jk)
I also don’t actually wear glasses.
Professional bio
To catch up on my professional story, I’ve written quite extensively about it on my GitHub profile .
# Erlend Sogge Heggen
**Religion:** kindness\
**Contact:** Email, or `erlend` on Discord.\
**Name pronunciation:** Erlend can be pronounced the same way you’d pronounce “Alan” or “Allen”, but earl-end is also fine!
Mainly hanging out in the chat rooms of [Spicy Lobster](https://discord.gg/HgrkqqB8Ru) and [Community OS](https://discord.gg/BkEpMzzh38).
**Work Brief:** I've been working in open source, games and web tech for the past ~20 years.
- 7 years leading [jMonkeyEngine](https://jmonkeyengine.org/). We made a fully functional *game engine* together, which has been used professionally and is still actively maintained today.
- 5 years at [Discourse](https://www.discourse.org/), first as a Community Advocate and eventually VP of Community (and a 6 month stint as a Product Lead).
- 4 years with the [Amethyst organisation](https://amethyst.rs/), the [Rust GameDev Working Group](https://www.rust-lang.org/governance/wgs/gamedev) and the [Rust gamedev ecosystem](https://arewegameyet.rs/) at large.
**Personal Brief:**
I practice openness to the greatest extent possible, in my professional as well as my personal life. I'm actively trying to decsribe what that looks like in the open source booklet called [Open Source Explained](https://blog.erlend.sh/open-source-explained). Most of my influences are listed in the [Open Source Curriculum](https://github.com/erlend-sh/opensource-curriculum). I also made a podcast called [Value in Open](https://www.valueinopen.fm/), but it is on hold until I can make time for it again.
# **Work-centric bio**
## Wc3 Modding
This file has been truncated. show original
Back in 50% time, 100% commitment
I am rejoining Discourse as a Product Manager. We’ll expand on what exactly my product focus will be in the next few weeks.
I’ll be at 50% capacity because the other half is already occupied by my life as an indie game developer.
As mentioned in my re-introduction , 50% of my time nowadays is spent as an indie game developer. My main project right now is called Fish Fight, and we released our very first Good Enough trailer for it just now
Along with the trailer we’ve also published our first devlog, explaining where we’re coming from and where we’re headed:
The game is being developed according to a simple thesis:
In short, I’m convinced it’s possible to make a high …
While this means my attention will be divided, 90% of my time in game development is spent communicating with teams and communities . As a game developer I still find myself lacking the all-in-one comms tool that Discourse is on the verge of becoming. A huge part of my product vision will be informed by my own needs as an archetypical gamedev customer.
I’m so so so looking forward to talking a whole lot more about what I’ll be working on. See you all around!
52 Likes
ondrej
August 7, 2021, 7:21pm
2
Welcome back @erlend_sh
Glad to have you back and I can’t wait to see what improvements you will bring to Discourse
10 Likes
Welcome back my man @erlend_sh
7 Likes
Richie
(Richie Rich)
August 8, 2021, 9:39am
6
Welcome back
An interesting read, thanks for the insight!
Can I ask what led to the comeback? Have your paths now realigned?
8 Likes
Sander78
(Sander Datema)
August 10, 2021, 7:55am
7
Oh, I remember those early days (still have the T-Shirt!). Nice to have you back!
6 Likes