Some of you know me, but many don’t. I was an
early employee at Discourse, having closely followed the product since its inception.
That hair? Gone. Forget about it.
Now I wear at minimum two head garments to compensate (jk)
I also don’t actually wear glasses.
To catch up on my professional story, I’ve written quite extensively about it on my
This file has been truncated.
# Erlend Sogge Heggen
**Location:** Oslo, Norway\
**Name pronunciation:** Erlend can be pronounced the same way you’d pronounce “Alan” or “Allen”, as in Alan Watts or Allen Ginsberg. But earl-end is also fine!\
**Religion:** all and none of them
**Work Brief:** I've been working in open source, games and web tech for the past 15 years.
- 7 years leading the [jMonkeyEngine](https://jmonkeyengine.org/). We made a fully functional *game engine* together, which has been used professionally and is still actively maintained today.
- 4 years at [Discourse](https://www.discourse.org/), first as a Community Advocate and eventually VP of Community. We put the final nail in the coffin of closed-source, proprietary forum software.
- 3 years and still actively involved with the [Amethyst organisation](https://amethyst.rs/), the [Rust GameDev Working Group](https://www.rust-lang.org/governance/wgs/gamedev) and the [Rust gamedev ecosystem](https://arewegameyet.rs/) at large.
I practice openness to the greatest extent possible, in my professional as well as my personal life. I'm actively trying to decsribe what that looks like in the open source book called [Open Source for Everyone](https://openeveryone.substack.com/p/open-source-for-everyone). Most of my influences are listed in the [Openness Curriculum](https://github.com/equitableopen/openness-movement_curriculum). I also made a podcast called [Value in Open](https://www.valueinopen.fm/), but it is on hold until I can make time for it again.
# **Work-centric bio**
## Wc3 Modding
In the early 2000s I got my start in the online tech world through the [modding community of Warcraft 3](https://www.pcgamesn.com/warcraft-iii/warcraft-3-mods-dota-league-of-legends) (not to be confused with *World of Warcraft* which I never got into because I knew it would consume me).
Back in 50% time, 100% commitment
I am rejoining Discourse as a Product Manager. We’ll expand on what exactly my product focus will be in the next few weeks.
at 50% capacity because the other half is already occupied by my life as an indie game developer.
As mentioned in my [re-introduction], 50% of my time nowadays is spent as an indie game developer. My main project right now is called Fish Fight, and we released our very first Good Enough
trailer for it just now
Along with the trailer we’ve also published our first devlog, explaining where we’re coming from and where we’re headed:
The game is being developed according to a simple thesis:
In short, I’m convinced it’s possible to make a high quality comm…
While this means my attention will be divided, 90% of my time in game development is spent
communicating with teams and communities. As a game developer I still find myself lacking the all-in-one comms tool that Discourse is on the verge of becoming. A huge part of my product vision will be informed by my own needs as an archetypical gamedev customer.
so so so looking forward to talking a whole lot more about what I’ll be working on. See you all around!